Gamasutra introduced us a nice and interesting top about the best 5 gameplay mechanics of 2008. For me, this mean innovation.
There are also ten honorable mentions.
- Braid – Time manipulation (X360)
- Left 4 Dead – Co-op player assistance and AI director (PC/X360)
- LittleBigPlanet – Real-time level editing (PS3)
- Mirror’s Edge – FP parkour (Multi)
- Spore – Procedural character creation (PC)
Honorable mentions:
- Audiosurf – Dynamic music-based level creation (PC)
- Bangai-O Spirits – Auditory level sharing (DS)
- Dead Space – Enemy limb dismemberment (Multi)
- Echochrome – Escher-esque perspective manifestation (PS3)
- Fallout 3 – VATS combat (Multi)
- Far Cry 2 – Day/night and weather cycle (Multi)
- NHL 09 – Fully human-controlled teams (Multi)
- PixelJunk Eden - Swing-based movement (PS3)
- Tom Clancy’s EndWar – Unit voice control (Multi)
- World of Goo – Physics-based lattice building (Multi)

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